Autodesk maya 2017 m update#
Update (const void *buffer, unsigned int destOffset, unsigned int numIndices, bool truncateIfSmaller) Get a read-only pointer to the existing content of the buffer. More.Ĭommit the data stored in the memory given by acquire() to the buffer. More.Īcquire (unsigned int size, bool writeOnly) Returns true if this index buffer is using a custom resource handle set by the plugin using MIndexBuffer::resourceHandle(void*, unsigned int). ResourceHandle (void *handle, unsigned int size)ĭirectly set the graphics-device-dependent hardware buffer resource handle.
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Gets a graphics device dependent handle to the vertex indexing data. Get the size of the buffer in units of dataType(). ApiMeshShape/apiMeshGeometryOverride.cpp, apiMeshShape/apiMeshGeometryOverride.h, apiMeshShape/apiMeshSubSceneOverride.cpp, apiMeshShape/apiMeshSubSceneOverride.h, cgFx/cgfxShaderNode.cpp, customPrimitiveGenerator/customPrimitiveGenerator.cpp, dx11Shader/crackFreePrimitiveGenerator.cpp, dx11Shader/crackFreePrimitiveGenerator.h, dx11Shader/dx11Shader.cpp, footPrintNode_GeometryOverride/footPrintNode_GeometryOverride.cpp, footPrintNode_SubSceneOverride/footPrintNode_SubSceneOverride.cpp, geometryReplicator/geometryReplicator.cpp, glslShader/adjacentTrianglesPrimitiveGenerator.cpp, glslShader/adjacentTrianglesPrimitiveGenerator.h, glslShader/crackFreePrimitiveGenerator.cpp, glslShader/crackFreePrimitiveGenerator.h, gpuCache/gpuCacheCmd.cpp, gpuCache/gpuCacheSubSceneOverride.cpp, gpuCache/gpuCacheSubSceneOverride.h, hwColorPerVertexShader/hwColorPerVertexShader.cpp, and hwPhongShader/hwPhongShader.cpp.